![]() One day, you’ll have to find a series of clues spread across multiple neighborhoods to solve a mystery. NEO: TWEWY serves up a satisfying variety of mission types for each day of the Reaper’s Game. Rindo looks on in disbelief as he finds himself in the Reaper’s Game. You’ll be eager to see what happens next, but you won’t be totally lost if you step away for a few days. While there are a few too many secondary characters to keep track of, the story consistently keeps its hooks in you, thanks to the intimacy of the core group and the tight focus on Reaper’s Game. The relationships between the Twisters are as “realistic” as the fantastical scenario can allow, and it’s consistently compelling to watch them alternately grow closer and butt heads. Accompanied by his chipper bestie Fret, an oddball otaku girl named Nagi, and the former Reaper Minamimoto, Rindo’s tasked with leading the Wicked Twisters to victory over the long-dominant Ruinbringers. It’s a team competition, so as protagonist Rindo, you’ll need to find some allies. ![]() There’s just one big problem - it’s not totally clear if the players are dead or alive, and in order to avoid being “erased,” you’ll have to win the game. Like its predecessor, the game plonks you in the shoes of an unwitting teen participant in the Reaper’s Game - a week-long gauntlet of challenges that include defeating hordes of enemies known as Noise and solving a variety of puzzles orchestrated by the Reapers, a group of cooler-than-thou twentysomethings tasked with overseeing the game for mysterious reasons. The sequel to a cult-hit 2007 Nintendo DS game, NEO: TWEWY captivates as a standalone story but offers plenty of shout-outs and connections to satisfy longtime series fans.
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